Magic concepts
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Magic concepts
Please discuss what you want in terms of things that aren't realistic. How is it supposed to work? What should be there? What shouldn't?
In general:
Other than that, feel free to discuss.
In general:
- No dragons
- No teleportation magic
- Magic abilities is restricted to a small part of the population and not commonly used by most
Other than that, feel free to discuss.
Kasumi- Posts : 122
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Nation Name: Finoa
Re: Magic concepts
As I've mentioned on irc, I still think there should totally be some kinda "Lost Atlantis" type thing. Shake things up every couple of years by having some strange magic thing surface and screw with everyone.
Or, zombies. Just saying, it would be fun.
Or, zombies. Just saying, it would be fun.
Mr Director- Posts : 9
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Re: Magic concepts
I still just want dog people. I know I'm a bit odd by that but they would just be people with ears and a tail. It wouldn't be to bad!
Luxa- Posts : 84
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Re: Magic concepts
And this is a debate, not a friggin wish list. Don't just submit a list of things you want, but please also address the submissions of others, as to what you think about that, including maybe merits and drawbacks. How else are we going to arrive on any conclusion?
Kasumi- Posts : 122
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Re: Magic concepts
Well of course. Personally I am not a fan of zombies so, yeah. Now an Atlantis idea is interesting. I am not exactly pro but I am not against it.
Luxa- Posts : 84
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Re: Magic concepts
I don't like the zombies much, cause this ain't no zombie apocalypse RP 'n' shit. The focus should be on interactions between people and thus I also felt like taking out something like dragons. In general, such sword & sorcery fantasy has a lot of old classic Man vs nature and man vs supernatural beings as plot, while something like a world war is a classic man vs man narrative. Or with women... I guess. Anyway, the greatest foe ought to be no swarms of dumb undead that are like some scourge upon the land, but should be other people.
Thus, in regards to races, I'd also only feel like it'd be sensible to add those that kinda can be similar to humans and can form civilisations proper, if we have any such variety at all. Don't care too much tho, cause well, if ya want variety, we can have some variety. If not, then not. I can go with either.
As for Atlantis. Similar to the first paragraph. It may be nice for exploration and for making some ancient civilisation, from which some of the countries are descended, but I don't think there should be some magical singularity every so often.
Thus, in regards to races, I'd also only feel like it'd be sensible to add those that kinda can be similar to humans and can form civilisations proper, if we have any such variety at all. Don't care too much tho, cause well, if ya want variety, we can have some variety. If not, then not. I can go with either.
As for Atlantis. Similar to the first paragraph. It may be nice for exploration and for making some ancient civilisation, from which some of the countries are descended, but I don't think there should be some magical singularity every so often.
Kasumi- Posts : 122
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Re: Magic concepts
I think for races, we could just have the default be that all species are the same as irl. If someone wants to bring in elves or spider-eagles or whatever, it can be handled on a case by case basis.
Mr Director- Posts : 9
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Re: Magic concepts
We could have mages specialising in different Elements to represent their attack/defence/supporting role. Of course depending on how the mages use their power, or what spells it may be different, but vague guidlines could go around this
Fire for offense (cuz of bang-bang spells, and generally throwing fire works well as attacks)
Earth for Defense (I'm thinking super good fortifications, thick walls, quickly built bunkers. Machine gun like rock bullet spells. Basically a mobile machine gun nest! < hard to attack with, but great for defense)
Water and Air for support,(Water focused on healing and speeding up ships/maybe for naval combat support) (Air for very fast transportation of VIPs, and maybe for running any airships/blimps. Of course good for air combat. Maybe also wide AoE weather style spells, like casting thunder-storms over enemy positoins for months to emulate WWI artilliry barrages such as before the Somme).
Fire for offense (cuz of bang-bang spells, and generally throwing fire works well as attacks)
Earth for Defense (I'm thinking super good fortifications, thick walls, quickly built bunkers. Machine gun like rock bullet spells. Basically a mobile machine gun nest! < hard to attack with, but great for defense)
Water and Air for support,(Water focused on healing and speeding up ships/maybe for naval combat support) (Air for very fast transportation of VIPs, and maybe for running any airships/blimps. Of course good for air combat. Maybe also wide AoE weather style spells, like casting thunder-storms over enemy positoins for months to emulate WWI artilliry barrages such as before the Somme).
EndlessVoid- Posts : 15
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Re: Magic concepts
Well, whatever floats you people's boat. If we have fancy races tho, I wanna have some special bloodline for my royalty.Mr Director wrote:I think for races, we could just have the default be that all species are the same as irl. If someone wants to bring in elves or spider-eagles or whatever, it can be handled on a case by case basis.
Well, the current idea was to keep mages more limited and more for special missions, not putting conventional forces out of work. That's why people get few mages and are advised to not go overboard with them. I dunno what people think of elemental stuff, though, well...EndlessVoid wrote:We could have mages specialising in different Elements to represent their attack/defence/supporting role. Of course depending on how the mages use their power, or what spells it may be different, but vague guidlines could go around this
Fire for offense (cuz of bang-bang spells, and generally throwing fire works well as attacks)
Earth for Defense (I'm thinking super good fortifications, thick walls, quickly built bunkers. Machine gun like rock bullet spells. Basically a mobile machine gun nest! < hard to attack with, but great for defense)
Water and Air for support,(Water focused on healing and speeding up ships/maybe for naval combat support) (Air for very fast transportation of VIPs, and maybe for running any airships/blimps. Of course good for air combat. Maybe also wide AoE weather style spells, like casting thunder-storms over enemy positoins for months to emulate WWI artilliry barrages such as before the Somme).
Kasumi- Posts : 122
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Re: Magic concepts
Well you already know my stance on that.
Now for the elemental stuff, I'm not really a fan. I'd rather have mages not super powerful and more like a mobile artillery piece at most. Personally I'm probably going to have most of my magic be devoted to support, repairing things and keeping things alive.
Now for the elemental stuff, I'm not really a fan. I'd rather have mages not super powerful and more like a mobile artillery piece at most. Personally I'm probably going to have most of my magic be devoted to support, repairing things and keeping things alive.
Luxa- Posts : 84
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Re: Magic concepts
I agree with mages being more or less limited to special missions.
Mr Director- Posts : 9
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Re: Magic concepts
Ya know, I thought, how da hell could one make interesting magic, that isn't people wabing to just fuck over the fabrics of the universe. And I thought, well, ya know, magic can just be a limited bending of the universe as a result of some sorta energy reaction. Which brought me to the idea, that magic may not just be some strange power coming from gods or leylines, but just be some energy that is around in living beings. And then I thought... maybe in this magical world, the usage of oil and coal could actually become so important because ya know... they once were living beings...
And then I thought, well, that sounds strange and complicated, and so I thought well, ya could instead of replacing coal and oil with magical pixie dust, one could really just create magical substance that is made off the sediment of long dead magical creatures, like the dragons of old or pixies. Thus, you get dragons, though like dinosaurs, they come in liquid form to fuel magical engines. Or whatever. But ya know, sounds kinda morbid to say that stuff runs on dead dragons and pixies, lol.
Anyway, just some rambling.
And then I thought, well, that sounds strange and complicated, and so I thought well, ya could instead of replacing coal and oil with magical pixie dust, one could really just create magical substance that is made off the sediment of long dead magical creatures, like the dragons of old or pixies. Thus, you get dragons, though like dinosaurs, they come in liquid form to fuel magical engines. Or whatever. But ya know, sounds kinda morbid to say that stuff runs on dead dragons and pixies, lol.
Anyway, just some rambling.
Kasumi- Posts : 122
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Re: Magic concepts
<Evangeline> Also, you going to weigh in on the magic debate?
<FHIC> Nah, I'm fine with whatever happens there
Feel free to discuss the merits of dog people and undead.
Kasumi- Posts : 122
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Re: Magic concepts
I am against undead and dog people
Humans only pls.
Humans only pls.
Shave N Haircut- Posts : 14
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Re: Magic concepts
Well, that changed fast, eh?
Kasumi- Posts : 122
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Re: Magic concepts
I think undead are a very valid addition, I mean c'mon. There's magic and lots of dead people. Its such a waste not to have undead people
EndlessVoid- Posts : 15
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Re: Magic concepts
Though on the topic of dog people, what do you think of having insect people? Like a race of giant mantis's?
I could totally play that. It would also allow for a preliminary set up for diplomatic tension and coalitions.
I could totally play that. It would also allow for a preliminary set up for diplomatic tension and coalitions.
EndlessVoid- Posts : 15
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Re: Magic concepts
Well, depends on the point of view. The issue with undead is, it makes death a bit cheap.EndlessVoid wrote:I think undead are a very valid addition, I mean c'mon. There's magic and lots of dead people. Its such a waste not to have undead people
You'd play that till the remainder of the community decides to take out the pesticides and you discover Mantises are not exactly the greatest at manipulating devices with their lack of opoosable thumbs... or fingers in general.EndlessVoid wrote:Though on the topic of dog people, what do you think of having insect people? Like a race of giant mantis's?
I could totally play that. It would also allow for a preliminary set up for diplomatic tension and coalitions.
Even Luxa's dog people idea is pretty much limited to kemonomimi and that's it.
I personally will say that I'll go with the majority opinion on dog races, but I will not prevent people from being racist towards non-humans ICly (honestly, I won't even stop discrimination against humans IC).
Kasumi- Posts : 122
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Re: Magic concepts
Hands are no problem, as it happens when the Mantis's became sentient due to magic mutations they grew a second pair of manipulator hands and arms beneath their main claws, these are of course normally folded up against the body to protect their fragile frame, but it doesn't prevent them from operation tools, though they do have to develop custom fire-arms to compensate.Kasumi wrote:Well, depends on the point of view. The issue with undead is, it makes death a bit cheap.EndlessVoid wrote:I think undead are a very valid addition, I mean c'mon. There's magic and lots of dead people. Its such a waste not to have undead peopleYou'd play that till the remainder of the community decides to take out the pesticides and you discover Mantises are not exactly the greatest at manipulating devices with their lack of opoosable thumbs... or fingers in general.EndlessVoid wrote:Though on the topic of dog people, what do you think of having insect people? Like a race of giant mantis's?
I could totally play that. It would also allow for a preliminary set up for diplomatic tension and coalitions.
Even Luxa's dog people idea is pretty much limited to kemonomimi and that's it.
I personally will say that I'll go with the majority opinion on dog races, but I will not prevent people from being racist towards non-humans ICly (honestly, I won't even stop discrimination against humans IC).
And I don't mind any racism towards non-human races. as opposed to more contemporary racism. Mantis is stronk!
EndlessVoid- Posts : 15
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Re: Magic concepts
That's ridiculous.
Kasumi- Posts : 122
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Re: Magic concepts
No its not. If monkeys can be people, why can't mantis be people? Keep the non-human racism to inside the RP, jeezKasumi wrote:That's ridiculous.
EndlessVoid- Posts : 15
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Re: Magic concepts
No mantis people.
Kasumi- Posts : 122
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Re: Magic concepts
See with kemonomimi my people would at least be able to disguise themselves as human. I would like to have them just because it'd add flavor and with me wanting to play an island nation it would be reasonable to say that they are only there and you wouldn't have to deal with them really.
As for undead, already stated I am against because like Eva said it makes death cheap. And with this rp being slightly WWI death should be a harsh reality.
As for undead, already stated I am against because like Eva said it makes death cheap. And with this rp being slightly WWI death should be a harsh reality.
Luxa- Posts : 84
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Re: Magic concepts
I agree with Luxa and Eva, though even with whatever the fuck kemonomimi is, I'd be against dog people. I'd be ESPECIALLY against a race of giant preying mantis. That'd be ridiculous.
Shave N Haircut- Posts : 14
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Re: Magic concepts
Shave N Haircut wrote:I agree with Luxa and Eva, though even with whatever the fuck kemonomimi is, I'd be against dog people. I'd be ESPECIALLY against a race of giant preying mantis. That'd be ridiculous.
This is a kemonomimi. Sorry for the size. On my phone.
- Spoiler:
Luxa- Posts : 84
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