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The Charter

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The Charter Empty The Charter

Post by PresidentDavid Mon Aug 01, 2016 10:11 pm

THE CHARTER


It is the fantasy of some to be a great political leader, or general of a powerful army. Some want to rule with an iron fist, while others want to be loved. This RolePlay is a Nation-RolePlay with strong political and military elements. However, if a player wants, they may focus more on character-roleplay, or more on nation roleplay - or do both. From fairy-tail kingdoms or brutal dictatorships, what one can do here is only limited by their imagination. This RP has been made to provide a stable GM system that has a central authority, but also strong democratic elements so that the GM team is held accountable. It’s also been made to ensure that players have a space of the internet to be creative and roleplay within this community with a fair rule-system, and a process to change it when necessary.

Article 1 Rights of The Player
In order to protect players from abuse, the following rights shall be considered unequivocally protected by this charter.

Section 1 The Rules
Every player has the right to the exact text of this charter and all rules that are in effect in the game. There will be no overreaching-unwritten rules used by the GMs to abuse their power and be subjective in their judgement. So, this charter, and all rules in effect will be posted on the forum. A rule is not in effect until it is posted.

Section 2 Rule Changes
Changing the rules and this Charter will be a public process where players can openly comment on potential changes. After a change is made, it is the responsibility of the Chief GM to send a group-PM to all members of the community outlining the exact text of the rule change, what the change means for the game, a link to the discussion page, a link to rules page, and a link to this charter.

Section 3 Freedom of Expression
Every player has the right to the freedoms of belief, opinion, and expression as long as it does not infringe on the rights of others. The roleplay of backwards or fictional societies will not be punished by the rules, but players shall refrain from posting pornographic or gory images; players shall also refrain from writing excessive pornographic and gory scenes.

Section 4 Freedom From Harassment
Players shall not be subject to constant harassment or humiliation by other players or members of the GM team. Players are expected to remain friendly on both IRC and the forums, and should not be hateful towards their fellow RPers.

Section 5 Right to Fair Judgement
All players have the right to fair and impartial rulings by the GM team. GMs shall take place in rulings only when they are not a party to the conflict, or have a considerable interest for the outcome of the conflict. If a ruling of high importance is made, and the player believes he was subject to unfair treatment, then he may appeal his decision to The Core Council. All players have the right to public rulings and cases are to be handled in the GM thread. Information on a case may only be withheld if the relevant information has no bearing on the RP, but would infringe on the privacy of players.

Players also have the freedom from being punished unless they are publicly convicted of breaking the rules by The Core Council; such a conviction would take place in the GM Court thread, where the defendant will have the ability to defend himself. Any punishment handed out by the GM court must observe the principle of proportionality.

Section 6 Right of Territory
Players who successfully start a nation in a territory will not be evicted from said territory for any reason unless they are banned or are inactive for a period of twenty days, after-which, their nation’s government is assumed to have collapsed. This does not apply to territory that was incorrectly annexed by a player.

Section 7 Homerule
Players who have been invaded and or occupied will always retain control of the original population in their territory. Occupied players may stage riots and revolts with reasonable numbers of civilians, but they will have low-morale, little organization, and they will be lightly armed unless weapons were previously stashed in caches by the government for this purpose.

Article 2 Game Moderators
In the spirit of objectivity, there will be three classes of GMs who have the ultimate duty of checking each other. This system was designed so that there is accountability for the GM team, but there will also be a central authority that prevents mob rule.

Section 1 Head GM
The Head GM is the Head of State for the community. The initial job of the Head GM is to establish all rules, standards, and the governing body of the community. Assuming there are enough people in the game initially, the powers of the Head GM will quickly diminish. Explained further down, the Head GM will lose most of his moderating powers/authority to the Core GMs. Once the initial Core GMs are elected, the Head GM will assume his role as more of a constitutional monarch than an absolute one. He will not be dealing with day-to-day moderating.

His permanent executive responsibilities will include: managing the forums and the IRC channel, keeping a detailed record of all current rules/policies and posting them publicly, having the power to dismiss Core GMs for poor performance and appointing someone to temporarily fill their position, appointing someone to temporarily fill the position of a Core GM that resigns, calling for a Special Election to replace the GM team if there exceptional disorganization, and approving/denying The Core Council's unanimous request to ban/suspend a player.

His permanent legislative responsibilities include: having the power to veto changes to the charter, vetoing changes to the rules, and any changes to how the game is moderated or the powers of the Core GMs. He may lobby for the creation of new rules, but cannot submit new rules for a vote himself.

The Head GM should sparingly dismiss Core GMs, and only do it in cases where the rights of players are being violated, or the GM is doing an exceptionally bad job at moderating. Calling for a general election shall be done on the fifteenth day of every month - if a special election is called for fourteen days or less before a general election, then the upcoming general election shall not take place. If more than one-third of the Core GMs are dismissed in a two-week period, a special election shall be held within the following seventy-two hours.

Section 2 Core GMs
The Core GMs are the community’s primary legislative and judicial authority. Collectively, the Core GMs makeup The Core Council and have four primary responsibilities: enforce the charter/rules, legislate new rules when necessary, ban/suspend players with a unanimous vote and approval of the Head GM, and appoint people to the Custom-Tech Committee. They may also amend the charter, with consent of the Core GM. Individually, the Core GMs have the specific responsibility of only enforcing rules that are currently in place without violating the rights of the players. Viable punishments for players include, in increasing order of severity: a verbal warning, a formal notice of misbehavior, deduction of up to five points, retconning RP (if such RP has led to an unlawful distortion in the IC balance), a suspension of up to seven days, a ban from the RP (when other measures fail). There will be four Core GMs.

After each general election takes place, the first act of the Core GMs will be to privately gather on IRC with the Head GM. There, the Core GMs will delegate duties and responsibilities to each GM. At the least, the following duties must be delegated to separate GMs: approving/disapproving land-claims, spy-rolls, keeping a detailed and public record of points, and who will be the Chief GM.

In order to legislate, a majority of the Core GMs must vote in favor of it said change, and also agree to exact wording. The Chief GM then presents the new rule to the Head GM, who will record the new rule and post it for the general community to see. As explained previously, the Head GM may veto legislation that changes the charter, legislation that is in violation of the charter, and legislation that changes how the game is moderated or the power of the Core GMs.

Section 3 Chief GM
The Chief GM is the Head of Government of the community. He is chosen by a majority of the other Core GMs immediately after they are elected to power. Like the other Core GMs, his term will end after a new general election is held, or if he is removed as a GM by the Head GM – if this happens, the Head GM will appoint a new player, but the Core Council will collectively decide who will be the new Chief. Once a GM is Chief, he is still a Core GM.

The Chief, as Head of Government, has the following special responsibilities: delegating GMs to moderate wars, delegating GMs to settle disputes, reaching for and processing community feedback, approve or deny initial land-claims, organizing meetings of the Core Council when necessary to legislate, starting and carrying out General Elections on the fifteenth day of each month, pass judgement on appealed rulings, informing the entire community of rule/charter changes via in-forum PM, and submitting the final text of new rules approved by Parliament to the Monarch for approval.

Section 4 Custom-Tech Advisers
While not technically GMs, Custom-Tech Advisers have the single responsibility of judging custom-tech when it is submitted on the forums and comes up for review. The Core Council will appoint at least one or at most two players to serve on the committee, whose terms will last until they are either removed by the Head GM, or by a three-fourths vote of the Core Council. Being on the Custom-Tech Committee does not prevent someone from becoming a GM, and being a GM does not prevent someone from joining the Custom-Tech Committee.

Section 5 Master of Maps
Like the Custom-Tech Advisers, the Master of Maps is not technically a GM. However, he is responsible for creating/maintaining an accurate and up-to-date map of players' nations in the game. At any time, the Core Council may replace him with a majority vote, or reward him for hard work.

Article 3 Elections

Section 1 Right to Vote
Players who have an active nation in the game have the right to vote in general elections for The Core Council. If a player votes in an election while he has a nation, but then decides to be wiped from the map, his vote shall not be counted unless he has a new active nation before the votes are counted. All GMs, who must also be players, have equal voting power to normal players in general elections.

Section 2 General Elections
The General Election process begins on the fifteenth day of every month - with the exception spelled out in Article 2: Section 1. The responsibility of starting and carrying out a General Election belongs to the Chief GM. If there is no Chief GM on the fifteenth day of the month, or if he is absent, then the responsibility falls to the Head GM to carry out the General Election.

First, he must make a nomination thread. Each player may nominate other players equal to the number of Core GM positions available for election. The only player not eligible to be nominated or elected as a Core GM is the Head GM. The nominations should last 48 hours, and then the Chief GM will present a list of candidates eligible for election in a "General Election" thread; however, if there are only enough players nominated to fill available positions, there will be no election, and those nominated will immediately become Core GMs. The number of candidates shall be the number of GM-positions up for election plus one-half of that number. If the number is not a whole number, then the Chief GM shall round-up. In order to pass the nomination phase, players must have the most nominations.

Once a thread is made for the General Election and a poll, or accountable way of taking votes, is set in place, elections will last for seventy-two hours. The winners shall be those with the most votes. If a tie occurs for the last available position, then a run-off election will take place between those two candidates which shall last 48 hours. The moment a GM is elected, their term begins. If there is a case where all of the GMs but one are elected due to a run-off, then those GMs shall wait until the final member has been elected to choose a new Chief GM.

Section 3 Special Elections
Special Elections may be called for by the Head GM. This kind of election would only take place due to exceptionally unusual events or where a majority/all of the GM team is failing in their duties, a large number have resigned, or if more than one-third of The Core Council has been removed from office by the Head GM. The Head GM is responsible for conducting Special Elections, and must take the same steps that the Chief GM would take in a General Election, outlined in Article 3: Section 2.

Article 4 Amendment
This Charter exists in order to protect the rights of players, provide a stable system of moderating, and ensure that the game runs smoothly. However, in the future, changes may need to occur, and this is the process by which they may.

Section 1 Process of Amendment
If there is a time when members of the Core Council find it necessary to amend/edit this Charter, they must taking the following steps. First, they shall make the community aware on the forums of what they perceive as the problem and gather feedback, then the Core Council will meet on IRC where a majority will decide on what change is needed and what the exact text shall be, and then the Chief GM will present the proposed change(s) to the Head GM for approval or denial.
PresidentDavid
PresidentDavid

Posts : 85
Points : 2909
Join date : 2016-07-26

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